Week |
Topic |
Slides |
Resource |
01 02/22 |
Introduction
|
slide-intro
|
Future
Graphics Architectures(2008)
job:
Future Graphics Architect
Coursera:
Interactive Computer Graphics (2016)
|
02
03/01 |
干
安 |
|
simple
raytracer
raytracing
POV-Ray
|
03 03/08 |
physically based rendering
- Ray tracing
|
slide-01
|
Introduction to
DirectX RayTracing (2018)
OptiX
Scalable
Parallel
Programming
with CUDA on Manycore GPUs(2008) |
04
03/15 |
-
Radiosity
- Photon map
Renderman & procedural texture
|
slide-02
slide-03
renderman
|
Radiosity
Renderman
spec
github:
Pixar Animation Studios
Google
Colab Free GPU Tutorial
|
05 03/22 |
physically based
rendering
-realtime raytracing
|
OptiX
|
Introduction
to DirectX RayTracing(2018)
|
06
03/29 |
Non-Photorealistic
Rendering
-stroke-based rendering
Texture synthesis
|
NPR-stroke
TS-1
|
Texture synthesis SIGGRAPH 04
Course
Щ驾 / ぱ穌来瞏厩策
Structure-based
ASCII Art
DeepAA
|
07
04/05 |
干安
|
acg-tools
|
Lighting
Challenges
RenderMan
Repository
Three-Point
Lighting
|
08
04/12 |
Texture
synthesis
CNN
Variational autoencoder
ASCII Art
Hw1 demo |
DL1
asciiart
|
State
of the Art in Example-based Texture Synthesis
Parallel
Controllable
Texture Synthesis Tutorial
Texture synthesis SIGGRAPH 04
Course |
09
04/19 |
neural style
|
DL-style
|
neural-style
Neural
Doodle
deepdream
|
10
04/26 |
GAN
|
DL-gan |
Generative
Adversarial Networks-NIPS2016
Щ驾 / Introduction of GAN(2021) slide
really-awesome-gan
intro to Kornia
intro to RL |
11
05/03 |
Non-Photorealistic
Rendering
-
feature edges
hw2 demo |
NPR-edge
|
WYSIWYG
NPR
Moxi
Color game
NPAR
2017 papers
stroke
based
rendering
|
12
05/10
|
Computational
Photography
Poisson Image Editing
final project proposal
|
|
Linear System Solvers
eigen
|
13
05/17 |
Non-Photorealistic Rendering
-media
simulation
|
NPR-media
|
|
14
05/24 |
Least square method
Computational
Photography
hw3 - demo
|
slide-LS
|
SIGGRAPH 08 COURSE(web)
A1:
Introduction
A2:
Concepts
|
15
05/31 |
Computational Photography
paper presentation
|
|
SIGGRAPH 08 COURSE(web)
B1: Illumination As
Computing
B2: Scene and Performance Capture
UIST 2015 Keynote: Extreme Computational Imaging
Paul
Debevec - Creating Photoreal Digital Actors and
Environments
|
16
06/07 |
Computational
Photography
point rendering
paper presentation
|
slide-point |
unreal
engine 5 (doc)
Nanite
| Inside Unreal (video)
UE5
Lumen实现だ猂
|
17 06/14 |
狠と干安
|
|
|
18 06/21 |
Final Project Demo
|
|
Lumen
| Inside Unreal (video) |
|
|
|
|