Stylized and Abstract Painterly Rendering System
Using a Multi-Scale Segmented Sphere Hierarchy
Computer Graphics Group at Visual System Lab
Dept. of Computer Science and Information Engineering
AbstractˇXThis paper
presents a novel
system framework for interactive, three-dimensional, stylized, abstract
painterly rendering. In this framework, the input models are first
represented using 3D point sets and then this point-based
representation is used to build a multi-resolution bounding sphere
hierarchy. From the leaf to root nodes, spheres of various sizes are
rendered into multiple-size strokes on the canvas. The proposed sphere
hierarchy is developed using multi-scale region segmentation. This
segmentation task assembles spheres with similar attribute regularities
into a meaningful region hierarchy. These attributes include colors,
positions and curvatures. This hierarchy is very useful in the
following respects: 1) it ensures the screen-space stroke density, 2)
controls different input model abstractions, 3) maintains region
structures such as the edges/boundaries at different scales and 4)
renders models interactively. By choosing suitable abstractions, brush
stroke and lighting parameters, we can interactively generate various
painterly styles. We also propose a novel scheme that reduces the
popping effect in animation sequences. Many different stylized images
can be generated using the proposed framework.
Fig. 2. Illustrations of the same model with different NPR styles: (a) watercolor, (b) hatching and (c) half toning.
Publications Ming-Te Chi, Tong-Yee Lee. "Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy," IEEE Transactions on Visualization and Computer Graphics, vol. 12, no. 1, pp. 61-72, January/February, 2006. ![]() Video
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Bibtex |
@article{mingte2006, |