#VRML V1.0 ascii Separator { DirectionalLight { direction 0 0 -1 # Light shining from viewer into scene } PerspectiveCamera { position -8.6 2.1 5.6 orientation -0.1352 -0.9831 -0.1233 1.1417 focalDistance 10.84 } Separator { # The red sphere Material { diffuseColor 1 0 0 # Red } Translation { translation 3 0 1 } Sphere { radius 2.3 } } Separator { # The blue cube Material { diffuseColor 0 0 1 # Blue } Transform { translation -2.4 .2 1 rotation 0 1 1 .9 } Cube {} } }