#VRML V1.0 ascii
Separator {
    DirectionalLight {
	direction 0 0 -1  # Light shining from viewer into scene
    }
    PerspectiveCamera {
	position    -8.6 2.1 5.6
	orientation -0.1352 -0.9831 -0.1233  1.1417
	focalDistance       10.84
    }
    Separator {   # The red sphere
	Material {
	    diffuseColor 1 0 0   # Red
	}
	Translation { translation 3 0 1 }
	Sphere { radius 2.3 }
    }
    Separator {  # The blue cube
	Material {
	    diffuseColor 0 0 1  # Blue
	}
	Transform {
	    translation -2.4 .2 1
	    rotation 0 1 1  .9
	}
	Cube {}
    }
}