Advanced Computer Graphics 2011
  • Class time:  Wednesday  567
  • Classroom:  大仁200105
  • Instructor: 
    • Ming-Te Chi(紀 明德), Assistant Professor
    • e-mail: mtchi@cs.nccu.edu.tw
    • Office: 大仁樓 200213
Week Topic Slides Resource
01 02/23 Introduction Syllabus
slide-intro

02 03/02 physically based rendering 
- Ray tracing
slide-01
Raytracer
03 03/09 physically based rendering 
- Radiosity
slide-02 Radiosity
04 03/16 physically based rendering 
- photon mapping
slide-03
Photon mapping coursenote
05 03/23 Rendering package acg-tools
blender
Pixie
blender2pixie
Renderman spec
06 03/30 Non-Photorealistic Rendering 
- stroke-based rendering
slide
stroke based rendering
07 04/06 Non-Photorealistic Rendering
-media simulation
slide Moxi
NPRpapers
08 04/13 Non-Photorealistic Rendering
-media simulation


NPR paper presenation
09 04/20 Midterm Project Lighting Challenges
RenderMan Repository

Three-Point Lighting
download
10 04/27 Non-Photorealistic Rendering
- feature edges
slide WYSIWYG NPR

11 05/04 Computational Photography
SIGGRAPH 08 COURSE
12 05/11 Computational Photography


13 05/18 Texture synthesis SIGGRAPH 07 COURSE
14 05/25 Texture synthesis Parallel Controllable
Texture Synthesis Tutorial
15 06/01 Point-based rendering slide SIGGRAPH 04 Course

Final project short report
16 06/08 Point-based rendering qSplat

Pointshop 3D
17 06/15 Point-based rendering
18 06/22 Final Project Demo

Midterm Project - Rendering with shader
 
Haunted House.  99753002
 
Halloween. 99753019
Final Project - paper implementaion

Color to Gray
99753002

Real-Time Rendering of Cartoon Smoke and Clouds
99753019
  • Grading
    • Paper presentation (30%)
    • Midterm Project (30%)
    • Final Project (40%)
    • Class Participation (bonus)
  • Text book
  1. Physically Based Rendering : From Theory to Implementation by Matt Pharr and Greg Humphreys. Morgan Kaufmann. 2004
  2. Non-Photorealistic Rendering by Bruce Gooch and Amy Gooch. AK Peters, Ltd. 2001
  3. Proceedings of ACM SIGGRAPH Computer Graphics
  4. Interactive Computer Graphics: A Top-Down Approach Using OpenGL, 5/e
    by Edward Angel. Addison Wesley. 2005