Advanced Computer Graphics 2010
  • Class time:  Wednesday  567
  • Classroom:  大仁200104
  • Instructor: Ming-Te Chi(紀 明德), Assistant Professor
  • e-mail: mtchi@cs.nccu.edu.tw
  • Office: 大仁樓 200213

Week Topic Slides Resource
01 02/24 Introduction Syllabus
slide-intro

02 03/03 physically based rendering 
- Ray tracing
slide-01
Raytracer
03 03/10 physically based rendering 
- Radiosity
slide-02 Radiosity
04 03/17 physically based rendering 
- photon mapping
slide-03
Photon mapping coursenote
05 03/24 Rendering package acg-tools
blender
Pixie
06 03/31 Non-Photorealistic Rendering 
- stroke-based rendering
slide
stroke based rendering

Renderman spec
07 04/07 Non-Photorealistic Rendering
-media simulation
slide Moxi
NPRpapers
08 04/14 Non-Photorealistic Rendering
-media simulation


NPR paper presenation
09 04/21 Midterm Project Lighting Challenges
pixie
blender2pixie
RenderMan Repository

download
 

10 04/28 Non-Photorealistic Rendering
- feature edges
slide WYSIWYG NPR
Midterm project demo
11 05/05 Point-based rendering slide SIGGRAPH 04 Course
Final project proposal
12 05/12 Point-based rendering
13 05/19 運動會(停課)
14 05/26 Texture synthesis SIGGRAPH 07 COURSE
TexturePaper abstract
15 06/02 Texture synthesis Final project short report
16 06/09 Computational Photography SIGGRAPH 08 COURSE

17 06/16 Computational Photography
18 06/23 Final Project Demo

Midterm Project - Rendering with shader

98753022

98753003

98753006

98753019
Final Project - paper implementaion

Evolving Mazes from Images
98753022

MRT map generater
98753003


As-Rigid-As-Possible Shape Manipulation
98753006

L- system
98753019
  • Grading
    • Paper presentation (30%)
    • Midterm Project (30%)
    • Final Project (40%)
    • Class Participation (bonus)
  • Text book
  1. Physically Based Rendering : From Theory to Implementation by Matt Pharr and Greg Humphreys. Morgan Kaufmann. 2004
  2. Non-Photorealistic Rendering by Bruce Gooch and Amy Gooch. AK Peters, Ltd. 2001
  3. Proceedings of ACM SIGGRAPH Computer Graphics
  4. Interactive Computer Graphics: A Top-Down Approach Using OpenGL, 5/e
    by Edward Angel. Addison Wesley. 2005

Update: 2010/07/07